I like the physics applied in World of Tanks, it makes this game feels real compared to other games. All shell penetration were calculated similarly to how a real shell would penetrate a real tank! That is much better than hitting any part of the tank and causing the same amount of damage each time.
Meanwhile, when you give a sim racer a tank, this is what he'll do.
Scoring is part of the fun, but the juice is getting into trouble and making it double!
For the opposing force of course hahaha.
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